We've started coding in the bow (AKA the Ronin's Recurve). It's still in its very earliest form, but the basic functionality is in. Check it out below:
Shane has been creating the body and and hat/hair assets for the robots.
He's also been working on converting animations to the samurai armor.
In the background, I've been planning the layout for the level. I also made a scoreboard, a bunch of environmental assets, and I've started work on a teleporter which players will spawn from. Check it:
You can try the game here:
http://users.wpi.edu/~jthomas/imgd/WebPlayerTest/WebPlayer%201-28/WebPlayer.html
Monday, January 28, 2013
Tuesday, January 22, 2013
Week 8 -- Abilities and housecleaning
Happy new year! Bushido Bots is back and we've made some cool improvements. Check out this video JT made, showing off a functional capture beacon, sound effects, the armory, an objective point HUD element, parrying and recoil, the new death animation, and the first armor ability: ninja stealth. POOF!
Shane has been busy making more character art. Check it all out!
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Standard issue bow projectile. Also known as an "arrow" by some. |
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Rocket -- a special bow attack! |
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Left: upper body of samurai armor Right: Draft of Peasant armor |
Next week we'll likely be showing off the scoreboard, some archery, red models, animations with a new armor type, an improved HUD, and more sounds added in. See you then!
-Wyatt
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