Monday, February 18, 2013

Week 12

JT
Spear Grapple:
Goo Shot:

SHANE
Peasant Armor Ability and New Death Explosion:


WYATT

Barracks:



Wooden Room:


Third Floor Pattern:




Monday, February 11, 2013

Week 11

Want to see some new stuff in action? Check out this video that JT made this morning:


So what's new this week? Shane has been busy getting the peasant armor 100% finished. He also added animations for the bow and spear abilities. Check out these awesome new animations:



I did some HUD work. I redid the HP Gears and replaced them with 'ticks'. These are much easier on the eyes, easier to count, and they compress well. You can see them in JT's video. Note that they will be adjacent for next week. Also note that they change color to yellow / red when the player's HP drops to 1/2 and 1/4, respectively.

I converted the main menu into symbols and uploaded it all into the SVN so that JT could make it usable. It is also available to view in JT's video. You can also see the new HUD layout I've designed as well -- note that everything is compressed at the top of the screen so that nothing will obscure the player's vision of the battlefield. I've also located some more sound effects, this time for the ninja, spear, and bow abilities. I'll be editing these and they'll be in-game for next week.

Lastly, I've been working on creating some finalized level art. It may not look like much, but I think I've nailed down the style I'll be using. Here's a sneak peek:
The room - first pass

Close-up


Mountains of gold

Cobblestones


JT has been working to resolve issues with the school firewall (interfering with network play) as well as a nasty memory issue where all the art we've made is hogging a ton of resources due to an annoying feature built into Ex2D that increases each file's size.

He also managed to add some new UI elements, and shift the UI around towards a finalized version (it's not there yet, but it's getting close!) He added the weapon/armor ability cooldown icons and got the main menu working as well.

Should all go as planned, you'll be seeing peasant armor in-game next week, and maybe a new environment for the bots to battle in.

Monday, February 4, 2013

Week 10

This week has been heavy on behind-the-scenes work. JT has been busy resolving networking and animation bugs. That means no video this week. But it also equates to a smoother experience for you, dear reader!

After a rigorous musical odyssey, I have procured a sweet selection of music for our game. I'll be matching these bumpin' beats with the gameplay, main menu, and victory screen very soon. Here are a few samples:

Shogun
Connecting to Japan
Mist of Battle

I finished up the teleporter, created Ability Cooldown HUD elements, and made Kill Tracker weapon silhouettes as well.








I've also made first-pass menus. Check these out:






Shane started working on the bow's new special ability, the goo-shot, which traps its victim in place for a couple seconds.


And he got a ton of spear animations done as well.
See you next week!