Want to see some new stuff in action? Check out this video that JT made this morning:
So what's new this week? Shane has been busy getting the peasant armor 100% finished. He also added animations for the bow and spear abilities. Check out these awesome new animations:
I did some HUD work. I redid the HP Gears and replaced them with 'ticks'. These are much easier on the eyes, easier to count, and they compress well. You can see them in JT's video. Note that they will be adjacent for next week. Also note that they change color to yellow / red when the player's HP drops to 1/2 and 1/4, respectively.
I converted the main menu into symbols and uploaded it all into the SVN so that JT could make it usable. It is also available to view in JT's video. You can also see the new HUD layout I've designed as well -- note that everything is compressed at the top of the screen so that nothing will obscure the player's vision of the battlefield. I've also located some more sound effects, this time for the ninja, spear, and bow abilities. I'll be editing these and they'll be in-game for next week.
Lastly, I've been working on creating some finalized level art. It may not look like much, but I think I've nailed down the style I'll be using. Here's a sneak peek:
The room - first pass
Close-up
Mountains of gold
Cobblestones
JT has been working to resolve issues with the school firewall (interfering with network play) as well as a nasty memory issue where all the art we've made is hogging a ton of resources due to an annoying feature built into Ex2D that increases each file's size.
He also managed to add some new UI elements, and shift the UI around towards a finalized version (it's not there yet, but it's getting close!) He added the weapon/armor ability cooldown icons and got the main menu working as well.
Should all go as planned, you'll be seeing peasant armor in-game next week, and maybe a new environment for the bots to battle in.
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