The objective markers, showing who owns the point (background color) and who/how many are capturing the point (colored numbers):

Here's the recoil animation that plays if your attack is parried by an opponent:
The Blade Rush ability animation for the katana:
Here's a shot of the Armory, where you spend gold on weapons and armor between lives. Take a look at the final selection of weaponry, which is showcased on the left. (The armor on the right is placeholder art)
Here are the various heads that can appear in-game on your robot:
A red version of the bot:
And that's it for this week. We'll be working over winter break so we can make as much progress as possible before the end of the year. See you in a few weeks!
i never know the use of adobe shadow until i saw this post. thank you for this! this is very helpful. ronin armory
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