This week, we were pretty busy eating turkey and spending time with family. Somehow, we managed to a get a deal of work done.
I've been working at cropping, editing, and tuning up our Foley sounds. We've now got a selection of game-ready sound effects, namely:
- Light weapon whiff
- Heavy weapon whiff
- Light body struck
- Heavy body struck
- Attack parried
- Money spent
- Money earned
Shane has been making animation progress. He's putting the finish touches on the death animation, and is also in the process of creating the parry animation for the katana. He also resized all of his animations to be game-appropriate. That means we'll be seeing them function cohesively in-game in the next week.
JT has been making some improvements to the networking code. He's gotten all the jitter out, and now everyone moves smooth as butter. But the exciting news is that we ran a 12-player network test, and there were way less issues than we predicted! This is fantastic news for us, and we're really excited to move ahead.
The plan for the upcoming weeks will be implementing HUD Elements, Animations, Parrying mechanics, and eventually, the Armory screen, where players see the weapons and armor they can purchase. See you next week!
-Wyatt
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