Monday, November 12, 2012

Week 1 -- A First Look

Hello, and welcome to the first EVER Bushido Bots Dev Blog post! This blog is intended to share the progress our all-star team makes over the course of the year towards completion of the game. Hopefully you'll enjoy sneaking an inside look at our development process.

Our character artist, Shane, has created the first game-ready character art, and has now begun the process of animating it. Instead of relying on tweens, he's manually creating each frame. It's a lot of extra effort but it pays off with a lovingly crafted product. Check it out:

Idle Animation


Run Animation

Meanwhile, I made some very basic level art -- just a draft to put into Unity. The goal is to get it in and see what goes right and what goes wrong, so that as little time as possible is wasted having to recreate assets. We're going to see whether the foreground and background layers are working correctly, and mess around with bounding boxes to try to keep players from walking up the walls and into the sky. Here are a few shots of the level:

The Courtyard

The throne is almost done. The room? Not even close.

Doorway Between Hall and Throne Room - First Pass



We successfully got movement and collision working over the network. Check it out:



For next week, we'll be importing our first art assets and animations into Unity, as well as adding basic combat, sound effects, and perhaps a HUD element. We're excited to have finally reached the point in development where planning the pipeline is nearly over and the creation truly begins!


     -Wyatt

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