Monday, March 18, 2013

Week 13/14

Here's what the team was up to during the week preceding our Senior spring break (which I spent having my wisdom teeth removed - and what a thrilling experience it has been!):

Shane has been doing this stuff:




On JT's end:
  • The game now features a Name Entry screen on startup. Killed your best friend with an arrow to the heart? (Admit it, you've thought about it once or twice) Now everybody can laugh about it, as it's clearly displayed in the top-right corner of their screen.
  • There's finally Xbox controller support! At last, the mild unpleasantness of playing Bushido Bots on your keyboard has become an un-necessity! (Okay, that's definitely not a word.)
  • A finalized credits screen. Credits all around!
  • Bug fixing!!! We got all exterminator up in here.
  • Armors affect movement speed. No more Samurai in full body armor keeping pace with those pesky ninjas. Sorry, samurai! (Always wanted to say that).

And on MY end, I've been working on creating a new area for the players to perform acts of violence in. Check out this (no longer) serene field of Sakura.







We even made a powerpoint about all this sweet sweet progress, for our Faculty Advisor. Go ahead and check that out if you're vibin' it.




Vibin' out,
-Wyatt

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