This week, we've been focusing on getting the game trailer-ready. That means getting the game into a beta-state where almost all of the content is in. As such, I have taken the liberty of finishing the level art and passing it on to JT, who worked overtime to get it in for Monday.
Shane has been working vigorously on adding alternate heads to the game. It's a nasty, tedious task that I've forced him to do, as an eternal punishment for his crimes against the Greek Pantheon. You'll be seeing these badboys next week.
In addition to adding the new level art, JT has added pushback to the spear attack, hit effects (sparks and oil), and the peasant armor ability (which I'm calling The Goldfish, because you're fishing... for gold).
It's all available for you to try out right here!
Check out the trailer!
Adios, amigo! (That's French for "get lost, kid!")
It's all available for you to try out right here!
Check out the trailer!
Adios, amigo! (That's French for "get lost, kid!")
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